using Microsoft.Xna.Framework;

namespace GameStateManagement.View.Rendering
{
    public class Renderable : IRenderable
    {
        #region IRenderable

        public string TextureName { get; set; }

        public Color Color { get; set; }

        public Vector2 Position { get; set; }

        public Vector2 Scale { get; set; }

        public float Rotation { get; set; }
        
        #endregion
    }
}
